Win a guild vs guild attack--take their gold.

Discussion in 'General Archive' started by YellowHammer, May 7, 2016.

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When your guild attacks another & wins--should your guild get some or all of the loser's gold?

  1. Arrrrrr! Yes, Matey--this *IS* a pirate game !

    6 vote(s)
    54.5%
  2. Nope, don't want to upset anyone....wah...wah....wah

    5 vote(s)
    45.5%
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  1. What would REALLY be cool is if your guild hit another and won, your guild got a chunk of their guild gold---or all if you can carry it on your attacking ships. I am surprised that you don't get anything but points. Big Point's other pirate game, Sea Fight, allows you to board other ships when youve attacked them. It is kinda lame the way it was set up, but, seriously, this IS a pirate game and in history when pirates attack other ships they take whatever there is of value in them, same with fortresses and cities.

    Parleys would still be as they are now as well as the limit to who you can hit in the guild list based on your points, but if you REALLY want to get things lit, making the prize include loss/gain of gold would do it. Would be alot more farming and pvp activity in open seas to catch up the gold reserve again.
     
  2. Synalith

    Synalith User

    This i have 2 feelings about. it could be fun if evenly matched guilds could. But if you could hit anyone it would be to op because the big guilds would just wreck the littler guilds for gold.
     
    YellowHammer likes this.
  3. i like that but if u hit a smaller lvl guild u get nothing must be same lvl or higher
     
    YellowHammer and Synalith like this.
  4. Big guilds already wreck little ones if the little ones try to climb into the top ten, but remember your guild can't see anyone on the list starting with those ranked two spaces below you--only those above you and this is the reason PS does this (not to preserve gold but to keep big guilds from bullying little ones).

    Still, gold should be given only if you attack and win against a guild that is your size or larger, this is a good idea.

    Which also means that mass plunders will NOT give gold to guilds that are higher than the ones they attack--traditionally larger guilds attack a dozen or so small ones simultaneously.

    Not only could there be player set bounties on irksome adversaries--why not have the top twenty players each month have a price on their heads?

    If you sink these hot shots you immediately get a thousand dias or a good cannon. Each lower ranked player can only sink these guys once a month to get the bounties but, whoa, would it make it interesting for the top players :p Think about it, a couple hundred players out to get you each month and you, who got your rank collecting skulls suddenly getting more PvP open zone action than you ever imagined....muahahahaha
     
    Yellow.Hammer likes this.
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