Summer Pirate Tournament – Guild Badges & Guild Ranking, PvP System

Discussion in 'Update & Idea Pool' started by 乂TITΛN乂, Apr 7, 2026 at 12:49 PM.

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  1. 1. Summer Pirate Tournament – Guild Badges & Guild Ranking

    During the Summer Pirate Tournament, we currently have six battlefields that rotate weekly. The winners of each battlefield receive a battlefield badge next to their name for one year, which is a great reward and adds prestige.
    In the past, guilds were also able to earn such badges, and I believe reintroducing this feature would be extremely positive for the game.
    Suggestion:

    • Allow guilds to also win battlefield badges, displayed next to the guild name for one year
    • Introduce a guild ranking based on guild points, similar to the existing individual ranking
    • Make this ranking visible so players can see which guild is currently leading
    Why this would be great:

    • It would make the Summer Event far more competitive for guilds
    • Guilds would have a clear goal and motivation to participate actively
    • It would strengthen teamplay and long-term engagement
    • Competition between guilds would feel meaningful again
    Overall, this would bring back the strong guild-focused spirit that many players remember fondly.
    2. PvP System – Rank-Based PvP Points Instead of Ship-Based

    The current PvP system works quite well overall, and it does not need a complete overhaul. However, one key point could significantly improve PvP diversity and fun.
    At the moment, PvP points depend heavily on the ship type, which leads to one major problem: Most players only use small ships like Ravager or Piranha in PvP, because larger ships are simply not worth it.
    Suggestion:

    • Make PvP points depend only on the player’s rank, not on the ship used
    • Keep Skull skills ship-dependent, as they are now
    Why this would improve PvP:

    • Players would finally use large ships again in PvP
    • We would see more World Destroyers, Gladiators, and other powerful ships on battlefields
    • PvP would become more dynamic, strategic, and visually impressive
    • More cannons = more ammunition usage = more economic activity, which also benefits Bigpoint
    There is really no downside to this change. It would allow players to fully enjoy their strongest ships in PvP without being punished for it.

    @WaterWillow
     
    milo likes this.