Patch notes Release 1.2.6

Discussion in 'Announcements' started by Fluffkins2013, Nov 20, 2013.

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  1. Improved: The new Guild Update introduces a mechanism for guild attacks. These are intended to encourage better distribution of attacks on guild islands across the entire month, instead of allowing them to be concentrated on the last day of the month.

    Each guild now is assigned a "Plunderin' strength" that is displayed on the island list for the guilds.
    • The Plunderin' strength determines how many plunder points your guild earns per attack.
    • Each attack that the guild executes without pausing lowers the plunderin' strength of your pirates. That means that the more often you conduct a series of attacks one right after the other, the fewer plunder points you earn per attack. That said, 2-3 attacks in a row are always worthwhile.
    • The plunderin' strength is reset to 100% after 4 hours without an attack.
    Improved: The current Arena Update represents a fundamental reworking of the arena's mechanics.
    • We are introducing a cooldown period for entering and creating arena teams. After leaving a team, you must now wait a certain period before joining or creating a new team.
    • There are 3 new arena rewards, one for each sphere.
    • We've reduced the number of arena points needed to unlock the Devastator from 120 to 10 points.
    Improved: We’ve prepped the Pirate's Dominion Battlefield Week (from May 20 - 27) and made a few small changes:
    • We've adjusted the Sanguine Drool and Mastbreaker rockets to be more effective.
    You can read more about this in the FAQ


    Update: We've prepared more Smuggler's Bay auctions for you. These will be available for you as new events. The Battlefield auctions contain the most popular battlefield items in Pirate Storm.


    Bug fix: We've eliminated a bug that caused an NPC to be shown as red even after it had left the field of vision and was no longer aggressive.
    Your Pirate Storm Team
     
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