New point award system for guilds

Discussion in 'General Archive' started by ANIKHTE, Aug 30, 2014.

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?

Do you agee??

  1. Yes, that a good idea

    31 vote(s)
    93.9%
  2. No, it is a bad idea

    0 vote(s)
    0.0%
  3. Something must change but not this idea

    2 vote(s)
    6.1%
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  1. .SWIFTY.

    .SWIFTY. User

    It is about winning, and it would be more fun if the plunder system were fixed.
     
  2. ANIKHTE

    ANIKHTE User

    So far as i see there are many positives votes
    so moderators do you think this idea worth reporting to the developers?
     
  3. Nashbo

    Nashbo User

    I agree, something needs to change. I agree your point system would be a great improvement, but from a programmers stand point. It would be easer to change just 2 variables to temporally improve system faster. If a guild losses a 3rd of what it normal loses; while the attacking guild still gets full amount it normally gains. this would create less '0' plunder point guilds, giving all guilds more islands to attack.
    code:
    if( plunderPointsLost > 0) plunderPointsLost = Integer(plunderPointsLost / 3);

    To increase it I would also change the range of plunder points that a guild can attack under them to 2000.
    code: just change the appropriate static variable in declarations.

    Simple Improvement.

    Also like to add a sales point, more islands up and running = more rum sells :)

    -=Nashbo=-
     
    Last edited: Oct 7, 2014
    FootballLord likes this.
  4. lamoia100

    lamoia100 User

    Yes the point system is backwards or upside down in reward value
     
  5. ANIKHTE

    ANIKHTE User

    well sometimes we must do that extra work to make things much better
    dont you think so???
    between little work small improvement
    why not the company spent a bit more effort to surprise us more?!?!?

    at blueprints to change from workshop level to fortress level i think it is an easy change
    just link to different building
    now we have 1500 -150(fortress level -1)
    new system 150*fotress level
    i do not see that this 2 changes are really that hard and it will take such a huge rewrite

    both changes are easy and fast to implement
     
  6. Nashbo

    Nashbo User

    True.
    -=Nashbo=-
     
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