Suggestion More NPC Focused Gameplay

Discussion in 'General Archive' started by FrankThePro, Dec 29, 2014.

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  1. Hey Forum!

    It would be great, if we got more NPC focused gameplay. I think that BP is not using the PvE aspect of the game properly, so I will come with some suggestions:

    NPC abilities:

    I think that this is needed! e.g. ability to boost nearby npc's, stun/fear, life drain, damage over time, reflection damage, rockets, invisibility, regeneration for some (like ahab map), area of effect damage, weakness/ to some ammo (e.g. like stone 50 %, steel 75 %, iron 110 %), resistens, enrage and so on...

    More and stronger bosses:

    The bosses right now are just to weak - u can float away and repair, or kill them in no time in the bonus maps. Its win/win for u - u only need a little time. The only way I died was a lagg spike, it takes no skill to slay them.

    Group bonus maps:

    I suggested it before, but it fits well in this thread.

    variety:

    E.g. Bigger monsters, more colorful monsters, stranger monsters (more monster models).

    What ya guys think?

    Best regards :)
     
    TheWhiteKnight likes this.
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