Feedback on Consumable Balancing and PvP Dynamics

Discussion in 'Update & Idea Pool' started by xShiNiGaMix, Jul 17, 2025 at 1:11 PM.

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  1. 1. Introduction

    Good morning, I hope everyone is doing well.
    I'd like to share a list of suggestions aimed at improving the balance of consumables in the game, especially in light of recent updates and how they affect PvP.
    2. Background & Current Issues

    • Some consumable items have remained unchanged since the game's release.
    • With the introduction of kits and upgrades to boats, the recovery values provided by these items no longer reflect the current state of gameplay.
    • This imbalance directly impacts PvP, where healing and survivability are no longer viable options, making most recovery items ineffective.
    • As a result, PvP encounters often become "first click wins," where players with full buffs can defeat opponents almost instantly without allowing any room for counterplay.
    3. Suggested Balancing Changes

    3.1. Life Artisans (HP Boosters)

    Adjust the percentage of HP recovered by each tier:
    • Artisan 500: Increase to 8% HP
    • Artisan 2000: Increase to 18% HP
    • Artisan 3000 & 2x2 Iron Artisan: Increase to 24% HP
    3.2. Life Donors (Consumable Heals)

    Scale healing percentage based on item rarity:
    • Suggested range: 5% to 15% HP recovery, depending on the rarity tier.
    4. Goals of These Changes

    • Consumable Relevance:
      Make healing items more viable and relevant in current gameplay scenarios.
    • PvP Fairness & Depth:
      Promote more strategic and reactive PvP combat, moving away from “burst-first, win-fast” scenarios and toward more balanced and competitive encounters.
    5. Expected Impact

    • Gameplay Improvement:
      These changes would allow consumables to once again serve a meaningful role in survival, resource management, and combat sustainability.
    • PvP Balance:
      Battles would become more dynamic and less about who has the strongest initial burst. Players would be encouraged to consider timing, positioning, and item usage more thoughtfully.