Canon Idea

Discussion in 'General Archive' started by FrankThePro, Mar 7, 2015.

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  1. Hey forum

    I would like to share a canon idea with ya. I think the game need more alternative and creative items - so I thought one up.

    The Burden of Chaos (legendary canon)

    Base-damage: 30
    Spreading: 20 %

    Note: Can't be destroyed, can't be upgraded in workshop.

    Effect (1): 1250 more rocket damage.
    Effect (2): Reduce rocket cooldown by 5 seconds
    Effect (3): The player receive a small icon beside their name.
    Drawback (1): When equipped all other canons equipped lose 1 base damage.
    Drawback (2): The player receive 10 % self-damage from damage given by rockets.
    Drawback (3): Cooldown on other items increases by 10 seconds.
    Drawbakc (4): The player can only hold one of these.

    Special ability (Chaos Raising):
    Note: 20 % chance to activate whenever the player uses a rocket.
    Ability: The next 5 rockets have no cooldown (these rockets does not activate Chaos Raising).

    How to get it:
    Cost: 50.000 diamonds
    Speciel (1): Complete the first bonus map using only thunderrocket.
    Speciel (2): Kill 500 NPC's with rockets.
    Speciel (3): hit 200 players with any kind of rocket.

    Lore:
    ''The legend talks of a processed canon, evil and twisted. It seeks every pirate cruel enough to bath the seas in flames. Every captain that have seen it's power's say: It is like being processed by a demon. It's not a blessing, it's a burden.. a burden of chaos.''
     
    Last edited: Mar 7, 2015
  2. haunted415

    haunted415 User

    the cannon sounds like a good idea but this would make battles faster than they already are people want longer pvp battles. also with the 20% scatter might of the eagle 4-set bonus has -12% scatter and the tonatiah figurehead has -10% scatter this would add to a -2% scatter with each cannon. since it has very high damage maybe 50% scatter and can upgrade to lvl 3 each upgrade removes 5% scatter, at lvl 3 becomes 40% scatter compensation for the very high damage. not sure what you mean by the effects and drawbacks. another idea to obtain the cannon is an event requiring a series of extremely hard bonus maps to be completed. and I love the lore :) goes along the the DOW.
     
  3. Yeah okay, I can see your point, the battle's will be over to fast - I think that BP should add some new items for more survivability or rework the whole damage system to make the battles a little bit slower.

    The effects and drawbacks was thought out as permanent buffs. (ex. when equipped, you get a buff, so your rocket damage increase by 1250 and same with drawbacks).

    But im very glad for your feedback, much appreciated :)!
     
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