Crew Members!

Discussion in 'General Archive' started by TheWhiteKnight, May 7, 2014.

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  1. Elaborating on a crew member idea. I think they could be unlocked and hired to add to your ship stats. Only 1 crew member at a time, so if you unlock another and want to hire a new one you must fire you're current crew member. Here is what i have workout for a suggestion.

    Tier 1: (Unlocked once you get level 2 of Workshop) cost for hiring 3,500,000 gold
    Cabin Boy- Young and helpful this lad is learning to be an able seaman.
    +0.2 knots, +1% critical dodge chance, +1% critical resistance

    Powder Monkey- Young lad learning his way around cannons and launchers.
    -1% reloads, +1 cannon, +1 harpoon launcher

    Tier 2: (Unlocked once you get level 5 of workshop and level 30 minimum) cost for hiring 5k Diamonds
    Sailor- A salty dog indeed and handy at sea.
    +0.5 knots, +2% critical dodge chance, +2% critical resistance, +1% chance to dodge rockets

    Gunner's Mate- An apprentice with the powder and harpoons but quick with his hands and feet.
    -5% reloads, +1 ship damage, +1 cannon, + 1 launcher

    Carpenter's Mate- An apprenctice with the hammer but a handy craftsman with wood.
    +1000hp, Carpenter's Deck +5 cannons and +3 launchers


    Tier 3: (Unlocked at level 40) cost for hiring 20k Diamonds

    Master Gunner- A quick reloader and master with the powder is just the tip of his skills.
    -7% reloads, -5% scatter, +3 ship damage, +2 cannons, +2 launchers

    Master Carpenter- A master craftsman with wood! Will make more room and brace all bulkheads.
    +2000hp, Master Carpenter's Deck +10 cannons and +6 launchers

    Quarter Master- A jack of all trades and master of the seas.
    +0.7 knots, +4% critical dodge chance, +4% critical resistance, +2% chance to dodge rockets


    Tier 4: (Unlocked at level 50) cost to hire 50k Diamonds

    Captain- Leader at sea, fearless and cut throat like no other!
    +5% Gold, +5% Diamonds, +1500hp, + 3 cannons, +3 launchers, -3% scatter, +0.5 knots, +3% critical dodge chance, +3% critical resistance, +1% chance to dodge rockets, -3% reloads
     
    Last edited: May 11, 2014
  2. slammer

    slammer User

    nice idea but can i have a cabin girl instead of cabin boy and a young lass as a powder monkey and a craftswoman as carpenter and a jane of all trades as quartermaster and a her for master gunner and a her for gunners mate.
     
  3. Sure, I don't see why not. :)
     
  4. sobby1

    sobby1 User

    The problem is money players
     
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