NPC Ships in Guild Islands

Discussion in 'General Archive' started by Aries, Feb 15, 2014.

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  1. Aries

    Aries User

    I think it would be a good idea to have NPC ships like in the level 50 invasion islands, in the guild islands. The more enemies come in the more that spawns just like in the level 50 invasion islands. It would definately break the staleness in the attacks. I beleive players will like it and find it more of a challenge. Even perhaps when a guild reaches a certain level they will be available. I just think it would be great for players as well as Pirate Storm. Thank You
     
  2. Cpt.Coco

    Cpt.Coco User

    and we do not need to deffend our guild island :cool:
     
  3. -Scruff-

    -Scruff- User

    It would be nice and a little confusing but fun to see ships as well as monsters defending guild islands. I think the number and level of them should be set though and not variable and based on guild level. Good Idea.
     
  4. qwerty

    qwerty User

    not good. messy, ugly, and cheesy. :rolleyes:

    The event invasion islands only have NPC ships because they can't have player ships. If they had player ships, then NPC ships won't be necessary. :cool:

    It doesn't make sense to have both player ships and NPC ships overcrowding in a guild island. Building defensive towers and breeding monsters make sense, but breeding/building NPC ships is retarded. Look, what are NPC ships in guild islands supposed to be? Ghost members of the guild? Ugh cheesy. Let's just stick to the monsters. o_O

    Instead of adding NPC ships to guild islands, it would make more sense to just increase/strengthen the monsters. But we don't need that because the monsters get stronger anyway as the guild levels up. ;)

    If what you really want is to have stronger island defenses... Hey, that's why we level our guilds up! :)
     
  5. 50 lv Is easy
     
  6. NEOBEOWULF

    NEOBEOWULF User

    bad,sorry sailor disliked
     
    SNOW likes this.
  7. Aries

    Aries User

    How is it a bad idea?, with the Ahabs it makes taken the monsters in the guild islands too easy. There is no challenge. It would be a great idea to also forbid ahabs from being in island attacks. Got to have a challenge!!
     
  8. I think ships could be a good idea.. almost like a bunch of mini towers that move.
    Have a few sets of 10-20 or so.. each could guard a specific section of the guild island. Say 1 could guard spawn, 1 could guard the monsters, 1 could guard the fortress, ect.
    they could be invincible or killed and add time to the attack like monsters and towers.
    If time is added I think 2:30(2 minutes 30 seconds) would be a more fair amount of time than 5 minutes since they would most likely be easier to kill.
    The scale of damage dealt and health on each level of the ships as the guild reaches higher lvls, would be tricky (you want the ships to slow your enemy down, not defend for you).
     
  9. phil1985

    phil1985 User

    i think it a great idea as long as you get xp and they make a chest achievement out of it it will give the low guilds better chance of defending there island
     
  10. yeah like urs :D:D:D :p:p:p:p
    but it is not a good idea
     
  11. phil1985

    phil1985 User

    that my opinion ok
     
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