New PvP-system

Discussion in 'General Archive' started by FrankThePro, Nov 29, 2016.

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  1. ROARY

    ROARY User

    This PvP system could be improved if you didn't lose PvP or skulls for being sunk. Players wouldn't need to hide or use items to sink the cheaters. I like that you can get the ranked items now but at what cost?. Sort it out and read my suggestion and i can almost guarantee more players will start playing because they will have something to work for every month and if you wanted to go 1 step further.. make Ahabs loose PvP.
     
    TheWhiteKnight likes this.
  2. ANIKHTE

    ANIKHTE User

    First
    the loosing of skulls is a huge F... to new players. I remember in the past, new players awaited battleground to earn some skulls, and while they could be lucky to kill 1-2 big players int he battleground they could still make some good skulls end of the day wise. Now you punish them and in the battleground week they will end loosing skulls!?!?!?! Skulls for a new player is so much important to get the piranha and the large warriors, once more the game punished the new players. Thats not a way to make the game alive again, loosing pvp is okey in my book, but that rule should apply only to the big players not the new ones. Have the first levels only to gain , the medium levels to loose pvp, and the war mongers pvp thirst players to loose both pvp and skulls. And when we mean first levels we mean have the piranha and the large warriors at least as bare minimum. The new players need to have the same opportunities as the old ones to get the ship and the large warriors, i suggest this first levels to be always unlocked, to help some players that do not play that much and also taking into consideration the non existence of new players in the servers. PROTECT PROTECT PROTECT PROTECT the new players the only hope of the game to be revived. Trying to milk the same players over and over and over again WONT WORK and it is the reason the game is DEAD, ignoring the new players and over-milking policy for the old players.
    Second
    The pushing will rules once more, and it will be the only way for a new player to get piranha and large warriors, ILLEGAL yes but still the only way. The company made us again agree with the terms and conditions, but what have changed nothing. The usual special elit in the game was left once more unchecked and done what ever they want, complaining got the support DID NOTHING, they still support them doing illegal things. WEDGEWOOD when the company will respect their own rules and terms of conditions for all the players??? when the support will actually support??? Instead of replying stupid things why they will do nothing.
    And if the support is corrupt WEDGEWOOD to whom we can complain in the company to make them removed and replaced with people that will actually work and support? WHEN THE SUPPORT WILL SUPPORT?
     
  3. ANIKHTE

    ANIKHTE User

    ahab is a good ship
    and it is the only reason the game is still here and not dead
    if it was not for the ahab and the possibility fo rpeopel to use it so others will leave them in peace the people would have left the game long time ago, the company needs to understand that it is an MMORG game and farming is a paramount aspect of that. not being able to farm means not worth playing the game. Ahab helps people to farm thus keeping the game alive.

    I am all in for ahab giving pvp points and skulls, in arena and battlegrounds. this events are pvp oriented events so ahab ought to give pvp and skull in these events. Farming is a pve event and ahab is the best farming ship in the game right now. Destroy the ahab and all will stop playing the game. Now with the disastrous pvp system all peopel use ahab to protect themselves.
     
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  4. Corb8

    Corb8 User

    If the Ahabs loose PVP to ,you can forget find players in the game,this is a stupid idea ,mmm are you working in BP?Becouse this is a typicalli idea from BP.
     
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  5. ANIKHTE

    ANIKHTE User

    i agree with you
    now if you see in eu4 you see only ahabs no one dare to use another ship in the map
    so if you make ahab give pvp and skulls then you can forget people in the maps overall.

    and in a more serious note moderator, i have never seen the maps of the game more empty and still there are peopel that make 8000 pvp points during the day?? its so hard for the company to just log in move around the maps to see that the map are EMPTY, never i see them so empty, and all use ahabs to save their skulls, so i ask you with this conditions 8000 pvp points can happen natural or from extreme pushing? the pushing is not allowed but in a serious note the company never done anything to prevent it.
    in arena undefeated teams that are a product of pushing, so obvious but no one see that??
    in another circumstances i can accept an undefeated team if in the second place there is a team with 1-2 defeat, in the 3rd place a team with 2-3 defeat and so on. the teams going down logically; Now if you see the ranking the first team is a product of extreme pushing and the second one has a ratio 4 win in 5 games. And the teams under that going logically. But the obvious and logical with this company have long taken divorce. Long live the specials ones that rule and destroy the game.
     
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  6. PaganHorde

    PaganHorde User

    No, old was also useless. Then most sat in portwar and got big wings for nothing. I think they just need remove chance that you can lose skulls. Lose seasonal pvp is okey. No more port war pansys, who received PVP for nothing. Now need work for that.
     
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  7. ANIKHTE

    ANIKHTE User

    http://www.bigpoint.com/piratestorm/board/threads/fix-for-ne-pvp-system.23634/
    discussion of how the pvp system ought to have been

    and yes the old one pvp was useless because new player would become a 7 star and end of story the first 100 places were haunted.
    the loss of skulls is a big issue for many people
    Split the pvp system into 3 categories
    small
    medium
    big

    if you are in the small category you only earn pvp points and skulls,
    if you are in the medium category, pvp rank 9-4, you earn and loose pvp points but only earn skulls
    if you are in the big category, pvp rank 1-3, you earn and loose pvp points ands skulls.

    also the items unlocked with the rank until 10 to be linked to the total pvp points not the seasonal ones, that will help new players to have large warriors and piranha unlock all the time and be able to get them. there are many players that play little every day, for them to get large warriors with this new system will be impossible.
    also the medium category will protect the majority of the players that play the game but will let them keep the earned skulls
    as for the pvp players it will go both ways in skulls so if you want to be the one to kill everyone on sight and have the insignia do it but beware of skull loss. if you have what it takes you will go for the top ranking if not you will stay in the medium ones

    this system take into consideration that not all players are the same, thus have different needs, and the pvp systems treats them differently, treating them all equal will not work.
     
  8. zzz

    zzz User

    I agree. seasonal pvp is ok. but it is frustrating to lose points and skulls. they have a lot of time to play their benefit. if pvp points reset at the beginning of season all a fair. I do not believe that many of the player is not allowed items open than 1-3..
     
  9. [-PRO-]

    [-PRO-] User

    Yes bring it back !
     
  10. ANIKHTE

    ANIKHTE User

    Because of no info on the new pvp system let list the problems of the new travesty that is know so far, when we know in all details of the new system we may add more problems.
    1.Loosing of pvp. The new players are so weak, and thanks to the game mechanics that refuse to separate the players according strength, the real strength of the player not the pvp, pve ranking that is meaningless in this game, and show nothing about the person strength. That means the new players will face much stronger players from them, which means they will get sunk more times that they will sink, which means keeping items unlock will be night to impossible. Large warriors out of reach for them anymore. SOLUTION the very weak players ought not to loose pvp points so they can keep the items unlock and can buy piranha and large warriors
    2. Loosing of skulls. The spark that flamed the oiled and put the game into fire. With all the players in rage wanting this feature to be removed. Affecting the very new players as i state in 1. that will end up with no skulls to effectively buy anything. Also a majority of people that play conservative and they do not pvp much, and slowly gather skulls to buy some bloods. The majority of people will now they are loosing their hard earn skulls and thus putting them around 0 skulls for ever. SOLUTION new players and conservative players not loosing skulls if get sunken. Keep the loosing skulls feature for the war monger pvp player that they aim for the higher pvp ranks.
    3. The old pvp system had the first 3 rank impossible to get, and thus practically making this rewards non existence in the game. The new pvp system change nothing at this. It gives a new ship which i imagine will be only for 1 person that means only 6 ships per year, which practically means non existence. The only reason people asked for new pvp system, that would reset seasonal was to give possibility to the new players to get the ranks and unlock items. Giving the ship only to 1 is not a solution its the same problem with a different ship.
    SOLUTION the winner of the season pvp will have the next season a special insignia to show his achievement. And the ship to be given to at least the first 10 people in the season, With 25 being a more logical choice. You want people to have a chance to get the ship and build it not a theoretical one. Which even better the rank to unlock the ship to be 5% of the people that pvp that season and were above a certain pvp points. A percentage is the way to go because even if you have more people in the game it means simply more will get it but still have it semi limited because of the percentage. The best for the game would be all the rank to be with point to achieve. Meaning if you can get the points it can be for all. That is the far the fairest system, and will ensure the maximum people playing pvp. If people know they can get something they will try, and when i mean get i mean realistically get not theoretical.
    4.Company kept the all time pvp points to be used and then decided to make people loose pvp points. From inactivity. Another excellent idea that will shoot you in the foot. People that have a few million pvp points , but have stooped the game, how they will feel when they will login and found they have only 500k pvp points? So what you try to achieve with this feature to make sure the people that stoped the game will never return to play again in the future? Solution remove the loosing the pvp points immediately, or do not apply for people that do not log in. Apply for people that log in daily but not pvp.
     
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  11. ANIKHTE

    ANIKHTE User

    5. Arena is dead. everyone was playing arena at least 1x1 for the diamond missions, and now all stopped playing because it make no sense. Big looser once more the new players that they could play 10 arena and get the 250 diamonds daily form participation since farming diamonds in small maps is practically no existence. Bigger looser the arena system that is more dead than ever. With this decision killing the last remaining arena that still had some life on it the 1x1. Now 1x1 2x2 3x3 is a graveyard and the silent of the dead is overwhelming.
    6. Guild islands, now defending your island or attacking is more problematic than ever, with people refusing to go to attack or come to defend. If guilds can not have people willing to attack then there is another aspect of the game that will loose and big. Meaning the number of the guilds will shrink and practically there will be left the guilds of 1 alliance playing in every server. So congratulations to kill another aspect of the game

    Once more the company acted from plain greed and an excess of stupidity, changing a broken pvp system with one that have the same problem as the previous one and with added bonus that has more aspects that destroy the game. how on earth you change something to worse??? The people in your company that have wet dreams of making the game more aggressive and people spending more $$$ to just stay floating are idiots and detached from reality. Why you think the game lost people in the first place? Because of the dow , which led in fixing of the arena, which led in blocking the arena, which led the arena to die because of no matches, which led a few strong people with dow, which led in control of the top 10 of guild islands, which led in the death of the majority of small guilds, which led to many people quiting the game since 10 guilds can only have 1000 people, the elit strong people led in fixing the battleground and only the same chosen people winning the medals because fo fixing, which led people quiting the game because there is no point to play anymore.

    DO YOUR IDIOTS
    see that 1 single decision the DOW destroyed the game?? it did not generated more money to the company it made people go away running. Left the company exposed and guilty for not finding and punishing the pushers of the arena. Or getting a slap in the hand of 1 week punishment. WHICH IS A JOKE.
    DOW destroying arena, then guild islands and then battlegrounds

    the new pvp system is not a help to improve the game but a huge NO NO NO and red flag for many players. Many have already stopped playing and many more are in the edge of leaving. DO YOUR IDIOTS like the server in the winter event?? An absolute graveyard???
    The people will spent money and there is nothing you can do to force them to spend them or spent more that the money each person has consider of spending. You make it an arm racing with putting more and more items. Do you see more people playing the game or less??? None is going to spend more and more and more money just to be able to play the game. The game need NO NEW CONSUMABLES we already have more than enough. The game needs to address the problematic SUPPORT, the cheaters in the game, and finally make it friendly for new players to start the game. There is your income the new players. The old player gave what they had to give, putting new things will not make anyone spend more but make them stop. Look the battleground with the cheaters using all day long special ammunition and special items, do the normal people tried to compete?? or they simple stop playing the battleground?? I checked my winter bloods and i still have 381 meaning that i spent 50 bloods all year long. Why because there was nothing for me to play.
    Arena no for me
    battleground not for me
    nothing to play so there was no need to used any items
    in the past when things where normal i was using all bloods every day. but when the cheaters start claiming every aspect of the game
    made the normal people just go away.

    CONGRATULATIONS IDIOTS ENJOY THE GRAVEYARD CALLED PIRATE STORM
     
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  12. MakoMack

    MakoMack User

    A well thought out right on cue post by ANIKHTE.
    A terrible part of this new system is the good boats won't defend the guild island so they don't loose PVP (or attack for the same reason).
    But the worst part is that it is a less friendly game now. Yes its a pirate game, but it was also a social game. Hard to be friendly with captains that sink you everyday.
    Sad, this was a lot of fun. Why try for any of the 3 boats available in this event? Ahab is the only boat playable if you aren't a level 50 player. Then you can farm for more than 2 minutes without getting sunk.
     
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  13. PaganHorde

    PaganHorde User

    Losing points is just right! Old pvp everyone get too easy big wings. Now need fight for them. But losing skulls is very wrong. Change this, and the game will become much more active. Now everyone fear lose their skulls.
     
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  14. zzz

    zzz User

    true. all are afraid of losing if they have what to lose. new players get maybe a few of the skull and sink. no, try again and again ... and again same result. This is the brutal truth they stop ..
     
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  15. ANIKHTE

    ANIKHTE User

    it is a pirate game, yes people will sink each other, but forcing the game to be all time defending your skulls and all time attacked to be sink is a game not fun and not playable from a lot. there are time people want to hunt skulls my included but there also times i want to have some peace and quit. if i had a bad day in my life the last thing i need is a constant bombardment in the game, i will log in and play to chill out, which will translate farming. give players space to breath. let them farm. let the players decide when they want to farm and when they want to pvp not force it down to their throats. THIS IS A GAME, and people play for FUN, thats what the company is missing out, while they wrote that when they informed us about the new terms and conditions. They said the new terms and conditions are to make the game fun for all. WELL NOW NOONE IS HAVING FUN. And again and again the most frustrating of all the company refuse to show that they acknowledge the issues the people are posting in the forum. The company need to wake up and need to interact with the players. And the place of interaction is the forum. They have a product to sell we are the buyers and we say what we like and what we do not. So when the company will do the obvious and give a game that people want to play and above all be able to play?? They ask for money we ask for a descent game, and SUPPORT which is the biggest problem of this company the refusal of any support at all. Where is a developer??? A forum moderator to say anything about this situation??? The ridiculous that the new pvp system started and we do not even know how it works because the faq is not ready? We complain about the obvious things we saw happening from the launch of the pvp system. what more problems are there and we do not even know because we do not know what the change is really all about?

    Testing 5 days the pvp system in a test server which is useless since you need to start from zero!?!?! how on earth people will test the pvp system when they have no ship no cannons nothing in their test server accounts? so because of that the actual testing is done in the real servers. Give in the test server level 50 to all accounts all the ships fully build , cannons and special items. It is a test server after all how we can test if we have nothing??? Ans anyway test server is only open when something new is to be tested.

    Where is the company? DO they know that all the players are pissed? Many stopped and much more will stop the game? WHATS THEIR RESPONSE TO WHAT THE PEOPLE ARE SAYING ABOUT THE NEW PVP SYSTEM?
     
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  16. ANIKHTE

    ANIKHTE User

    as i said there need to be a bare minimum of pvp points guaranteed so the new players can have the piranha and the large warriors unlocked all the time. now the players that need the pvp more than the rest. the new players will be around 0 seasonal pvp and 0 skulls

    and hello company if you see a new player with 2000 seasonal pvp or 100 skulls, then you can be sure it was a violation of the terms and conditions, because the only way to get them would be if people let them kill them, and not only that but also line up to be killed at the same time. with the soupiest system in all the game history , a pvp and pve ranking that means nothing, you practically can not separate new players from old players and you throw them all in the same mix. So there are 2 possible actions. violate the terms and conditions and help the new players with pvp, or respect the terms and conditions and just force the new players quit the game.

    Do the people that make the decisions have any brain cells? Not all players are the same. Not all players have the same needs. And not all player want to play the game the same way. Do not put them all in the same mix.
     
  17. ANIKHTE

    ANIKHTE User

    Seasonal pvp breaking points
    rank 1Dreaded1st
    rank 2
    rank 3
    rank 4 frightening 10.000 - ??? pvp points
    rank 5 threatening 8.000 - 9.999 pvp points
    rank 6 fearsome 6.500 - 7.999 pvp points
    rank 7 scurvy 5.000 - 6.499 pvp points
    rank 8 notorius 4.000 - 4.999 pvp points
    rank 9 infamous 3.000 - 3.999 pvp points
    rank 10 celebrated 2.000 - 2.999 pvp points
    rank 11 famed 1.000 - 1.999 pvp points
    rank 12 skilled 750 - 999 pvp points
    rank 13 experienced 500 - 749 pvp points
    rank 14 trained 250 - 499 pvp points
    rank 15 practiced 100 - 249 pvp points
    rank 16 aspiring 75 - 99 pvp points
    rank 17 journeyman 50 - 74 pvp points
    rank 18 aprendice 25 - 49 pvp points
    rank 19 neonate 10 - 24 pvp points
    no rank 0 - 9 pvp points
    Thats what someone can see looking the seasonal pvp ranking. SO hard for the company to post this kind of info.
     
    Last edited: Dec 18, 2016
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  18. ANIKHTE

    ANIKHTE User

    All time pvp ranking

    1st

    Dread pirate

    2-10

    Terror of the seas

    11-100

    Scourge of the seas

    500.000 -

    Pirate king

    250.000 - 499.999

    Pirate lord

    100.000 - 249.999

    Sea woolf

    75.000 – 99.999

    corsair

    50.000 – 74.999

    Privateer

    25.000 – 49.999

    Freebooter

    10.000 – 24.999

    Buccaneer

    7.500 – 9.999

    Swashbuckler

    ? – 7.499

    Pirate

    ?

    ?

    ?

    ?

    ?

    ?

    50 - ?

    Sailor

    25 -49

    Deck swabber

    the table is incomplete because i can not spend all my day looking the all pvp ranking to get the low ranks.
    and we see an opportunity lost to make any better pvp system
    the new pvp system is more worse less than the old one.

    whats the point of a total pvp system? to give a figure of the person strength. and not to please some ego to a few players. but know because you loose both seasonal and total pvp points the total pvp in a complete horse manure.
    at least in the old system
    1star it meant a person made 1 kill
    2-4 star was meaningless
    5 star the person had enough skulls to buy a piranha
    6 star the person had bought around 50 large warriors
    7 star the person had bought around 100 large warriors.
    so as you see you could get an estimate of strength depending of the pvp ranking but it works so little because all hit 7 star and ended there.

    lets see the problem now with loosing total pvp points
    7. loosing both seasonal and pvp points, it renders the total pvp ranking useless. SO in our previous example a 7star with the old pvp would be a sea wolf of the new pvp system? WRONG. A player and a new one will get into many phases. Meaning if he is lucky 1 day he will farm in the small zones manages to make some kills and get pvp and skulls. So every 90 skulls he is going to get a large warrior thus not having to worry about loosing his skulls. Then there will be a battleground week which he will need to play to get the coins. There he will be slaughtered and loose all his seasonal pvp points and also lots of his total pvp points but not skulls because he could have already spent them. So after 2 weeks in a game we will have a person with the possibility of 0 total pvp points but still having a piranha and large warriors. And this can go on for a long time before the person can start getting a lot stronger and be in position to bully the newer players. And thus been able to start saving total pvp points. So what the total pvp points tell us for a player???
    Now absolutely nothing. In the past it offered some level of info. Because there is no official info about how many pvp points you win and sculls i can not offer any advice about this travesty also. Now we have rankings just to have ranking that means once more nothing for the game. and provide no useful information for the player nor for the company to use them to determine the power of a player. Also having players that won their total pvp points when you did not loose any its an unfair advantage over the new players. While they can play with ahab and keep their ranking a new player will bleed and its a big question when he will be able to reach 100k pvp points. Old earned pvp points compared to no possible earn pvp points. making the new pvp ranking system even more useless from using it in a new game where alway would start the same.

    THE NEW PVP SYSTEM IS A TRAVESTY WITH NO END the more we look at it the more errors and faults we find
     
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  19. (PvP) I agree 100% with you. Why BP has gone and messed the PvP up just sows you how stooped they are on deciding how to fix the problem that players complained about, now they gone and made it wurst than what it was. The new and low players will not get sculls for bulkhead nor for other stuff or the PIRANHA ship, meaning we going to loos the small new group off players and the lower players, as that will not make any improvement in the pvp for low lvl players, so they will just stop playing the game. I'm a low player and play every day for about 8 hours and more, and sins this new PvP came out, i lost all my sculls and most off my point, not fair. The high lvl player is the only players that benefit from this, and not the lower players. We like the part where you need to work for the item you want, but the section where you loos points and loos your sculls, that is not on, fix that section or we will not spend money in your game. We like the old section where if you loos, your points and sculls will still be there.
    (BP) Big Point, you don't care about this game nor the players, if you did, all thees cheaters will be gone. You want to tell me that you don't know how to do it, well, then you need to get your self a new job. Sins i came back and playing this game, i cane see how many low lvl players shoot past me, and have more hit point and cannon as what i have, meaning, they using CHEATS, Players in this game are suspecting that BP employees are part in this, and why not think like that, as you are not doing any thing about it.
    (Events) Your events is unfair, How must a lvl 20 player battle against a lvl 30 and higher player. Why don't you put sections in place for players , that will be battle, and you will not have high lvl players bulling low players in events and so the lower group players can grow, and more people will join the game, and that go's for PvP events also. It's not fair for a lvl 20 player to battle a lvl 50 player.
    (Auctions) BP need to have a sharp eye on the ACTIONS, as there are players in it to mess it up for the other players, by pushing the cost so high, and i'm talking about players that don't need any thing in the game. There are players with so much diamonds and gold, that it's impossible to have in the lvl they are, then thees players tell you, they farming, That's the biggest poop story and you BP need to look at all players accounts and work it out. BP, You also need to bane name changes before a new event and auctions, i think it will be good to bane all name changes, as players change there name to do things and when they seceded in there quest, they change it back so you cannot pick them up easy. We sick and tired off thees players.
    (Gold) BP, The cost to buy GOLD,it's stooped, you need to fix it, the cost to buy gold with diamonds is to much, we will never buy gold for the price in diamonds you asking.
     
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  20. 1111

    1111 User

    here to is useless to complain. BP does not care.
    I finish this game..
     
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