HOW DAMAGE REALLY WORKS?

Discussion in 'General Archive' started by imadrian, Jul 24, 2021.

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  1. imadrian

    imadrian User

    I don't understand how damage really work, for example:
    if i have 100 cannons with this spec:
    - damage -> 16
    - scatter -> 50%
    that mean my total dameges are
    r = 16 (damage) * 100 (cannons) = 1600
    d = 1600 * 50% = 800
    td = 1600 - d = 800
    (Without counting fihurhead and seal)

    but if i have 100 cannons with this spec:
    x90
    - damage -> 16
    - scatter -> 50%
    x10
    - damage -> 16
    - scatter -> 40%
    that mean my total dameges are
    r = 16 (damage) * 90 (cannons) = 1440
    d = 1440 * 50% = 720
    td1 = 1440 - d = 720

    r = 16 (damage) * 10 (cannons) = 160
    d = 160 * 40% = 64
    td2 = 160 - d = 96

    td = td1 + td2 = 720 + 96 = 816

    but how about if i have 5 different type of cannons, if i have a lot of the same cannons they make more damage insted of have a lot of different type?
     
  2. Jolly-Bonesjack

    Jolly-Bonesjack Board Administrator Team Pirate Storm

    Ahoy imadrian

    All cannons have different damage and scatter and it depends on items and buffs you have on, can change your damage.


    Best Regards!


    ~~Question Answered~~

    ~~Thread Closed~~
     
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